Just In Time Design
We don’t perfect design in our programming until we’re sure we’re going to keep it.
Here is a link to the article from 2003 that impressed me, which I mentioned in the video.
We don’t perfect design in our programming until we’re sure we’re going to keep it.
Here is a link to the article from 2003 that impressed me, which I mentioned in the video.
How to make SPSS 18 do graphics whether it wants to or not … SPSS isn’t the statistical package I use most often – a few times a month when clients request it. I have SPSS 18 on a Mac and it works fine pretty much, until recently when someone felt the need for a…
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I am aware that the world is full of people who don’t know what a C-prompt is and who are unfamiliar with the concept of a path. Suppose you are one of those people (and no, I’m not judging you As Will Rogers said, “Everyone is ignorant, just on different subjects. He was a pretty…
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From the random file — I’ve been super-busy working on our new startup, 7 Generation Games , and Darling Daughter Number Three had to defend her world title again which distracted me a bit, so I have a bunch of half-written posts, I thought I’d just put up at random, for the same reason I do…
Transcript (with a couple of ‘ands’ taken out and sans the hand waving):
What I wanted to talk about, though, was just in time design and programming. I read something from IBM about 10 years ago, and I was really impressed because I thought they were kinda ahead of their time, and I was surprised that it came from a big company. The idea is that you do programming, you do design, as you need it. Often people will see things that I put on my blog, things that I’m working on, and say very insightful correct comments that “you need to do this”, “you need to do that”. And they’re absolutely right: the reason we haven’t done it, whatever it happens to be, is that we’re a really small company. So if we’re, say, working on the storyline, and we’ve got the movies done, and they go from the movies to an input page, where they have to answer a math problem, and then they go to study something before they take a quiz to go back into the story… each of those parts needs to be done. Yes, there’s probably better ways to do the quiz than SurveyMonkey – one of the things I spent a lot of time doing was replacing the way we had originally done the quizzes – but until we’ve tested out whether that kind of design is what we want to do, working on perfecting each individual part of it is probably not the most cost effective use of our time. And cost-effective use of our time is something my next video blog is about…
What an incredibly nice thing to do. Thank you.
Ah, the Kaizen of programming. I agree iterative development is the way to go because it allows all kinds of feedback loops to be baked in. The downside is every new iteration with the client gives them a chance to feature creep the hell out of it if they feel they have the chance to (which could be a good or bad thing depending on the circumstances).
On large scale projects, it’s not uncommon at all to prototype a product in Ruby on Rails then go back later and rewrite it in Java for performance (if it really needs to scale). Twitter did this.
Iterative development is the _smart_ way to do it.
However, if you post a blurb of code on your blog specifically discussing its problems, be prepared to hear what’s wrong with it, regardless of your stage of development. đ
Honestly, I *appreciate* hearing what is wrong, because there is no guarantee that when we get to that state of development we will think of everything.
On the scope creep – it also prevents us from the opposite. I’m working on a project now where I can think of all kinds of cool stuff but maybe the client wants bare bones.
AnnMaria: my pleasure. My hands are happy and it turns out to be fairly easy to transcribe with html5 video and 0.5x playback on youtube :).